

They both split from the Inquisitor, so they both have Overload, which knocks nearby enemies back. The best example of this is the Sith Sorcerer, a ranged damage dealer/healer versus the Sith Assassin, a melee damage dealer/tank capable of going into stealth. The nature of the Advanced Class system means that two very different style of character will share many of the same skills, but by virtue of the skills they don't share, they function in wildly different ways. While it can get a little annoying having to babysit a single button that doesn't add any true depth, the rest of the skill set makes up for it. It doesn't make for more fun gameplay in the long run and just means you'll be pushing a single key a whole lot. So the sole purpose of the basic attack is to add a slight amount of damage to gaps in an attack rotation, or to give you something to do while you wait for your class resource to regenerate. For some classes the basic attack might trigger another ability, but invariably there are other abilities that act as triggers as well. The attack doesn't do anything unique – even the Knight and Warrior get other abilities that add just as much resource – and the damage scales with gear at the same rate as other abilities, except abilities get significant bonus damage and usually a secondary function. While it does away with the passive gameplay of the auto-attack, it introduces the problem of forcing you to fill every gap between cooldowns with a basic attack, and to constantly pepper it into every attack rotation. This quest on Voss is one of the best on offer. It requires no class resource, and in the case of the Jedi Knight and the Sith Warrior it actually helps build the resource, somewhat similar to Rage for the warrior class in World of Warcraft. Instead, each class has a basic attack that has to be activated manually whenever you want to use it. The Old Republic sets itself apart from many MMOs by removing the auto-attack that initiates when your character is set to beat up a target. Combat is based around selecting a target and using an ability to attack it. The complex game systems won't seem so complex if you've played an MMO in the last decade.

This makes learning the complex game systems feel like more of a side-effect of role-playing your character than a requirement to move forward.

In the amount of time it takes to get through the first dialogue bit, you may be tempted to proudly announce to anyone nearby that you're "the most evil Sith ever," or "a Bounty Hunter with a heart of gold and an eye for credits." From there, BioWare gives you hundreds more opportunities to reinforce your identity (or flip-flop entirely). But BioWare gives you an incentive to get over that initial hump by giving you a sense of purpose and the opportunity to breathe personality into your character.

That's a whole lot to take in within the span of about five minutes, and while many of the systems that The Old Republic uses are familiar to MMO players, I can't help but think how overwhelmed I was by my first MMO, and just how much more The Old Republic throws at the you from the get-go. In any other MMO, that would probably suffice, but the moment you set foot in The Old Republic you are faced with quest-givers, future quest-givers with grey quest icons, class-specific story areas that you can't enter, vendors, dialogue trees, half a dozen abilities and hostile NPCs who will attack on sight. Rather, there's a tip system that offers help about an aspect of gameplay whenever the context calls for it. The Old Republic Wiki Guide Starter Guide Datacron Locations Classes & Skill Builder Easter Eggs Quests Guide Send us your tips » Tweet us your tips » The Old Republic has no structured tutorial. This is where inexperienced players will hit a figurative force-field. It's unique to each class and, along with the cinematic that follows, sets you on your way to making a name for yourself. The text briefly explains who you are and in what context you're entering the galaxy. There is, in my mind, no better way BioWare could have kicked off your adventure. The classic scrolling yellow text of the films begins immediately after you've created your character, accompanied by the Star Wars theme.
